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This
is a series of 4 programs that teach the multiplication
tables.
Program #1 is Skip Count,
which lays a foundation to memorize the tables.
This program teaches students to ""skip count"", for
example 2, 4, 6, 8, ...
My experience in the classroom has been that most students
can easily multiply by 2 and by 5 because they can skip
count by 2's and 5's. This program builds skip counting
skills by 2's, 3's, 4's, 5's, 6's, 7's, 8's, and 9's.
When students can easily skip count by all these intervals,
they will learn the multiplication tables more easily.
Math concepts are reinforced by color schemes and patterns
in the art contained in this program. Students will
later understand concepts such as prime numbers and
multiples.
Next (#2) is Sequenced Multiplication,
where the student is presented sets of tables in order,
with choices to make.
This program presents the multiplication tables by 2's,
3's, 4's, etc.
The student chooses which set (or sets) to work on during
a session. The facts are presented in order, with answer
choices. This program is ideal for the student who is
just beginning to memorize the tables.
Correct answers are rewarded with math related movies
and messages. Incorrect answers result in teaching messages
e.g. Even/odd concepts are taught if an even/odd error
is made. Math concepts are reinforced by color schemes
and patterns in the art contained in this program.
After some familiarity with the multiplication tables
comes Random Multiplication
(#3), where the facts are presented randomly, and the
student must type an answer.
This program presents the multiplication facts in random
order. The student must type a number. Correct answers
are rewarded with math related movies and messages.
Incorrect answers result in teaching messages (e.g.
If the student types "36" for "9 x 3", the message will
be "That’s too high. That's 9 x 4.") At the end of the
session, the student receives a score based on speed
and accuracy. This program is for the student who can
say the multiplication tables in order, but has difficulty
using them to solve math problems.
Finally, the student is ready for Division
(#4), with the facts presented randomly.
This program presents the division facts in random order.
The student must type a number. Correct answers are
rewarded with math related movies and messages. Incorrect
answers result in teaching messages that relate division
to multiplication. At the end of the session, the student
receives a score based on speed and accuracy.
This program is for the student who can say the multiplication
tables in order, but has difficulty using them to solve
division problems. Math concepts are reinforced by color
schemes and patterns in the art contained in this program.
The
same color schemes and patterns are used in all 4 programs
in this series.
Random Multiplication and Division give a score at the
end of the session based on speed and accuracy.
4 screen savers are included. $95.00
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This
package included 4 components that teach fractions,
plus a fraction calculator. Instructional movies are
included for each component of the program.
Recognizing Fractions
teaches early fraction concepts and recognition are
presented, with colorful custom toolbars for student
input.
This program introduces fraction concepts and early
recognition.
First the student learns how to name denominators of
a whole. A colorful custom toolbar is used for student
input.
Next is naming numerators of a whole. Again, colorful
custom toolbars are used for student input.
Finally, the student determines parts of a group, using
a unique method that I developed during classroom teaching.
Color schemes are consistent with the color schemes
of my multiplication programs.
The backgrounds halves, fourths, and eighths are blue.
Thirds, sixths, and twelfths are purple. Fifths and
tenths are green.
Many appealing illustrations and movies are included
to help students understand the concepts.
In Equivalent Fractions,
the student is guided through steps of calculating equivalent
fractions -- reducing to lowest terms, expanding fractions
(e.g. 1/3 = 2/6), and converting improper fractions
to mixed numbers.
This
program teaches about equivalent fractions with useful
illustrations and step-by-step help in reducing fractions,
expanding fractions (e.g. 1/2 = 2/4), and converting
improper fractions to mixed numbers.
The student cannot proceed to the next step until the
current step is completed correctly. If any step is
done incorrectly, very specific help is given to help
the student achieve success, then move on to the next
step.
When the student can perform these tasks without using
the step-by-step feature of the program, he or she may
choose to practice simply entering the correct answers.
Next, the student is guided in Addition
and Subtraction of fractions and mixed numbers.
This
program teaches adding and subtracting fractions, starting
with like denominators, then unlike denominators, and
finally mixed numbers.
The student is guided in every step, including converting
to least common denominators. Any step must be completed
correctly before the student can go on to the next step.
Very specific help is given when a student does a step
incorrectly, so that success will be achieved and the
next step can be performed.
Answers must be reduced to lowest terms and converted
to mixed numbers, when necessary.
Finally, the student learns Multiplication
and Ddivision of fractions and mixed numbers.
Movies and illustrations explain the concepts.
The student practices using the traditional methods
of cancellation to multiply fractions, and inversion
to divide fractions.
Mixed numbers must be converted to improper fractions
before multiplying or dividing.
Any step must be done correctly before the next step
appears.
Very specific help is given if a student does a step
incorrectly, so success is achieved and the next step
may be performed.
Improper fractions in the final answer must be converted
to mixed numbers.
Useful illustrations help guide the student, in addition
to step by step help as the student works independently
with the program. The student cannot skip steps, and
cannot progress to the next step until the current one
is completed correctly. Additional help is given for
incorrect responses. This program has been kid tested
throughout development, and the testers discovered that
they got all the help they needed during every step
they performed.
Screen saver is included. The entire package cost is
$95.00.
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This
is a coordinate graphing program that draws pictures.
My experience in the classroom has shown that students
enjoy graphing, if they can draw pictures while they
do so.
The user can choose different background colors, then
draw different colored lines and circles by entering
numbers on a coordinate graph. Tutorials are given for
graphing lines and circles on a coordinate grid. Some
student sample pictures are included.
Screen saver that shows the development of student sample
pictures is included.
$39.50
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This
program graphs polynomial equations up to the 5th degree,
written in standard form. Multiple equations may be graphed,
in different colors if desired.
A variety of grid sizes may be chosen, and the graph may
be dragged to view a different position.
Additional features facilitate finding zeros, or particular
x and y values of an equation.
Interface color choices and a page of "fun" activities
allow artistic/mathematical play that will develop intuitive
understanding.
$39.50 |
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If
you wish to talk to me about these programs, and how they will
work on your computer,
please call me at 828-497-6759. |
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Maple Tree Learning Center Interactive
Math Programs
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